What did Cold Stone Ice creams teach me about user journeys?
When you order your "creation" (that's what they call it), many Cold Stone reps will proceed to making your sweet concoction in an animated manner.
The order taker will throw ice cream balls over their head, juggle them around with metal spoons and then sprinkle your toppings like Salt BAE.
The little circus they put up is very amusing, especially for some kids who look forward to it more than the ice cream itself.
And all this while, you never realized that you were simply waiting to get served.
That's because they made the "wait" a part of the experience.
In the past, when memory was limited, console games used some interesting "waiting" techniques.
Instead of blanking out the screen, they would make the player wait in an elevator as if they were "travelling" to a new location, while in reality they were taking their time to load graphics for the next level.
Similarly, most online products & apps involve a wait time of sorts.
Examples:
Thus, when charting out your user journey, circle out the wait times and see how you can make them more pleasing and interesting. Can you morph them into something else other than idling?
For example,
Waiting is a part of life. Take it as an opportunity to make someone smile.
And as they say:
"If you're late due to fate, but their wait was great, there remains very little to hate."
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